GREAT SPIRIT Mata Nui held back (darkness of kuta) from his children. To his children, he gave GIFTS to CHANGE THE WORLD LOVE was what GREAT SPIRIT Mata Nui gave the LESTERIN, chief among GIFTS. GREAT SPIRIT Mata Nui forged His world in His image, forging many Paradise, each in His Image, which each bore his Perfect Face. Lamo-Lyco-Zakaz: The Once-Silver Zakaz, Now Meaning - End of All WorldsĪll was Many, which All was its own Paradise. The Warrens: a network of tunnels and disused mines beneath the Southern Badlands, repurposed by the Broker as his base of operations.Ĭuch-Cokvaim-Skak:Dii - Your Guide to the Beast-Men-Gods of Zakaz.Tahto Vaa: a lone mountain directly north of the Burning Steppes, said to be the breeding ground of the Tahtorak.These parasites, which Skakdi use to try and replace a fragment of the rage that was lost to them in days long past, have always found the climate of the river delta palatable, and can be found in plenty the closer the delta gets to Kvere Ivi. In the south of the valley, the lands Nektann never burnt, the name ‘Spineless Bay’ takes on an ironic second edge, for it is here that Zakaz’s largest collection of Spine Slugs lives among the wild. The prevailing theory among the mystics of Zakaz is that the Tahtorak are children of a darker, unknown emissary, and that Warlord Nektann:Dii himself was reborn as the flames, keeping the Tahtorak contained before they run amok on his homeland. Only the gigantic flames that still burn on the steppes in the northern valley have halted the Tahtoraks’ advances over the century, leading to two differing legends - the prevailing fable being that the Tahtorak grew from the shed blood of Nektann’s men in the conquest of the bay, and the spirits of the Criebe:Dii kept the fires alight to prevent the rest of their weakling’s paradise from falling to the reborn army. Within a couple decades, the still-flaming carcass of the northern Bay had found itself occupied by new warlords - a gigantic species of Rahi known as the Tahtorak, which took comfort in its new environment and sought to migrate south. Warlords call to arms chears full#Nektann was killed before he could realize his full ambitions, but before he died he had turned the northern half of the delta to cinders and his army had permanently christened it the ‘Spineless Bay.’ Nektann, contemptuously referring to the inhabitants of the western brook as Criebe:Dii, or ‘Gods-Of-the-Weak-Seeded,” had the valley razed as he swept across it, famously declaring that there would never be a place on Zakaz for living Skakdi to sit on their hands and contemplate the flora. Before Nektann’s arrival, the unnamed river delta that comprised western Zakaz was for the most part a rare oasis on the island, occupied by Lesterin traders and a few Skakdi who had found themselves incapable of fighting battles through infirmity, lameness or meek hearts. The Spineless Bay was named by Warlord Nektann:Dii nine hundred years ago, during his short-lived conquest of all lands north of Irnakk’s Tooth. Notably, those foolhardy explorers or treasure hunters who try to mount expeditions are never able to recruit locals. Though the penalty for outlanders defiling the lake is technically death, this law is not strictly upheld - mostly because few who are foolish enough to plumb the depths of Kvere Ivi searching for treasures ever return, and even fewer surface again intact. Caverns which once rested underground are now blown open and ripped asunder from the lakebed, buried within diving distance of the surface of the lake and jutting above its crystalline surface in some places. Now the lake is known only as Kvere Ivi, or Kvere Grave in Skakdi tongue, for the city that sunk beneath its depths when the Skakdi rose up in the time before time. The lake that keeps most of the inhabitants of Zakaz alive, if perhaps not always well-hydrated, was originally situated underneath the capital city of Kvere, used as an underground retreat and natural hot spring that would keep the city warm for the Lesterin merchant-princes during winter months. Fittingly, even the most beneficial landmark on Zakaz doubles as a scar on the landscape. At the center of Zakaz lies Kvere Ivi (Queh-reh-vee).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |